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Bio: Toronto-based 3D Asset Artist with over 20 years of experience in film, television and animation, specializing in environment and hard-surface modeling.
Credits include animated films such as Leap!/Ballerina, four Barbie titles and Thomas & Friends, along with several animated television series. I’ve also contributed to live-action productions including Harry Potter (3 titles), Total Recall, Tron: Legacy, Saw, The Expanse, The Boys and The Handmaid’s Tale.
I’ve built environments, sets, props, foliage and vehicles for both photorealistic and stylized projects, supporting live action VFX as well as a range of children’s animated productions. My primary tool has been Maya, supported by SpeedTree, ZBrush and Substance Painter, adapting to the needs of different productions and pipelines. I’ve also worked with Shotgun/ShotGrid on numerous productions and am continuing to develop my skills in Unreal Engine and real-time workflows.
Alongside my work in film and animation, I spent many years working as a Senior Architectural Designer producing construction drawings for residential and commercial projects. My background in this field helps me bring a strong sense of scale, structure and real-world logic to the assets I build.
I’m known for being reliable, detail-oriented and easy to work with. I communicate clearly, enjoy collaborating with others and aim to deliver solid work that supports the needs of each project.