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Bio:  Toronto-based 3D Asset Artist with over 20 years of experience in film, television and animation, specializing in environment and hard-surface modeling.

Credits include animated films such as Leap!/Ballerina, four Barbie titles and Thomas & Friends, along with several animated television series. I’ve also contributed to live-action productions including Harry Potter (3 titles), Total Recall, Tron: Legacy, Saw, The Expanse, The Boys and The Handmaid’s Tale.

I’ve built environments, sets, props, foliage and vehicles for both photorealistic and stylized projects, supporting live action VFX as well as a range of children’s animated productions. My primary tool has been Maya, supported by SpeedTree, ZBrush and Substance Painter, adapting to the needs of different productions and pipelines. I’ve also worked with Shotgun/ShotGrid on numerous productions and am continuing to develop my skills in Unreal Engine and real-time workflows.

Alongside my work in film and animation, I spent many years working as a Senior Architectural Designer producing construction drawings for residential and commercial projects. My background in this field helps me bring a strong sense of scale, structure and real-world logic to the assets I build.

I’m known for being reliable, detail-oriented and easy to work with. I communicate clearly, enjoy collaborating with others and aim to deliver solid work that supports the needs of each project.
 

Animation Demo Reel

Animation Demo Reel
This breakdown outlines my contributions to each production. All characters were created by other artists. Detailed assets and wireframe topology can be found in the Animation Gallery with additional examples available in the VFX Gallery


Breakdown

Ballerina/LEAP! – Modeled the room and most props in Maya. Ceiling lights and cloth were provided by other artists (L’Atelier Animation).

Barbie – Mermaid Power – Grand Hall Exterior – Modeled the main environment in Maya; surrounding islands were provided by others (Mainframe Studios).

Barbie – Mermaid Power – Grand Hall Interior – Modeled and assembled the interior environment in Maya (Mainframe Studios).

Barbie – Mermaid Power – Arena – Assembled the full environment in Maya; modeled the entrance and stage (Mainframe Studios).

Barbie – Mermaid Power – Vehicle – Modeled the vehicle in Maya based on proxy geometry (Mainframe Studios).

Barbie And Stacie To The Rescue – Hero Trees – Modeled and set-up all trees with SpeedTree and Maya (Mainframe Studios).

Lucas The Spider – Attic – Modeled most of the attic in Maya (Elliott Animation).

Barbie: Skipper and the Big Babysitting Adventure – Airplane – Set up the full environment in Maya; modeled the boarding stairs (Mainframe Studios).

Barbie: Skipper and the Big Babysitting Adventure – Office – Set up the full office and waiting room environments (interior and exterior) in Maya (Mainframe Studios).

Barbie: Skipper and the Big Babysitting Adventure – Game Bus – Modeled the bus exterior in Maya (Mainframe Studios).

Barbie: Skipper and the Big Babysitting Adventure – Bus Garage & Compound – Modeled the bus exterior and assembled the full environment in Maya (Mainframe Studios).

Barbie: Skipper and the Big Babysitting Adventure – Theme Park – Assembled this section of the theme park in Maya (Mainframe Studios).

VFX Demo Reel

VFX Demo Reel
This breakdown outlines my contributions to each scene. Detailed assets and wireframe topology can be found in the VFX Gallery with additional examples available in the Animation Gallery.


 

Breakdown

Total Recall – UFB Side Environment -Modeled and UV mapped all buildings above, beside, and attached to the central structure (Double Negative – Feature Film).

Total Recall – Colony Side Buildings – Modeled most of the two buildings beside the central structure (Double Negative – Feature Film).

The Expanse – Mariner Valley Shipyard – remodeled/retopologized and UV unwrapped the majority of the structure to improve rendering efficiency; surfaced lower platforms and assembled the full environment. Additional elements such as the spaceships, scaffolding and cranes were added by other team members (Mavericks VFX – TV Series).

The Handmaid’s Tale – Waterford House (Burnt Levels) – Modeled, UV mapped, and textured the damaged upper levels using reference and matte painting (Mavericks VFX – TV Series).

Harry Potter – Wizarding World – Knight Bus – Modeled and textured the triple-decker bus from proxy geometry; built topology to support extensive deformation (Double Negative – Film).

Total Recall – Ladder Structure – Modeled and UV unwrapped the ladder and surrounding structure (Double Negative – Feature Film).

11.11 – WW1 Documentary – Tanks – UV unwrapped, textured, and lit the tanks (C4 Studios Inc. – Documentary).

Ballerina/LEAP! – Modeled most props in the set; ceiling lights and cloth were provided by other artists (L’Atelier Animation – Animated Feature Film).

Barbie – Mermaid Power – Grand Hall Exterior – Modeled most props in the set; ceiling lights and cloth were provided by other artists (L’Atelier Animation – Animated Film).

Barbie – Mermaid Power – Grand Hall Interior – Modeled the interior; ceiling decorations and upper wall elements were provided (Mainframe Studios – Animated Film).

Barbie – Mermaid Power – Vehicle – Modeled the crab-like vehicle from proxy geometry (Mainframe Studios – Animated Film).